Druids are the keepers of the world. Locked in slumber for generations, they awoke to meet the threat of the Burning Legion during its recent invasion. After Archimonde's defeat, the Druids chose to remain in the waking world and help to rebuild their shattered lands. The Legion's attack left a terrible scar on the natural order, and the Druids seek to heal it. The Druid gives players several play style options. A Druid in normal form is a caster that can fight with spells or weapons. In Bear form the Druid becomes a Warrior with Rage. While in Cat form the Druid becomes a Rogue with Energy and stealth. The Druid can also transform into two other special animal forms. With its ability to heal itself and fellow characters, the Druid can also take on the role of a healer. A Druid is not as versatile in its abilities as a Priest is, lacking the spells Holy Word: Shield and Resurrection, but is otherwise a very capable healer. | |
Allowable Races: Night Elf, Tauren Standard Bars: Health/Mana (Druid form/Aquatic form), Health/Rage (Bear form), Health/Energy (Cat form)
Allowable Equipment: Cloth, Leather Allowable Weapons: Staves, Maces (with training), Daggers (with training), Unarmed Weapons (with training)
Starting Attributes | Race | Str | Agi | Sta | Int | Spr | | Night Elf | 17 | 26 | 20 | 21 | 21 | | Tauren | 26 | 17 | 23 | 17 | 22 |
Starting Statistics (With armor/weapon equipped in parentheses) | Race | Health | Mana | Attack | Power | Damage | Defense | Armor | | Night Elf | 44 | 100 | 1 | 14 | 3-3 (4-7) | 1 | 52 (56) | | Tauren | 74 | 82 | 1 | 32 | 5-6 (8-11) | 1 | 34 (38) |
- Excellent solo class
- Animal forms allow you to adapt to fit many sitations and roles within a group
- Good healing ability
- Fast travel via aquatic and travel forms
- Has good buffs/debuffs
|
- Restricted to Cloth and Leather Armor only
- Forms are not as versatile as their counterpart classes
- Can't use items or Druid spells while in the various animal forms
|
|