Home arrow Articles arrow 1.10 Official Release Patch Notes
 
 
Main Menu
Home
Search
Articles
Mods and UIs
Macros
Healing Charts by Healbot
Forums
Patch Notes
Talent Calculator
Links
Priests
- Overview
- Skills
- Talents
- FAQ
Druids
- Overview
- Skills
- Talents
- FAQ
Paladins
- Overview
- Skills
- Talents
- FAQ
Shaman
- Overview
- FAQ
Archived News
Contact Us


1.10 Official Release Patch Notes Print E-mail
User Rating: / 2
PoorBest 
--------------------------------------------------------------------------------
- World of Warcraft Client Patch 1.10.0
--------------------------------------------------------------------------------

New High-Level Armor Sets!
  Adventurers of Azeroth can now quest to upgrade their previous Rare-
  quality Dungeon set to a new, higher-quality set, including epic gear!
  These tasks include all-new boss encounters, so prepare your finest
  group of dungeon-delvers and prepare for a challenge!

Weather!
  Weather has been introduced in the following areas around Azeroth:
  - Elwynn Forest
  - Tirisfal Glades
  - Dun Morogh
  - Darkshore
  - Alterac Mountains
  - Stranglethorn Vale
  - Feralas
  - Un'Goro Crater
  - Tanaris
  - Winterspring
  - Ahn'Qiraj
  We will be adding more weather to the world as time progresses; this
  is simply the beginning!

High-Level Instance Changes
  Along with the new Armor Sets, the high-level 5-10 man dungeons have
  received some changes regarding loot. Many items have been improved
  in quality and use. In addition, several epic items, such as
  Headmaster's Charge and the Runeblade of Baron Rivendare, have had
  their drop rates significantly increased. In order to preserve the
  challenge of these dungeons, they have had their instance caps
  lowered. Stratholme, Scholomance, and Blackrock Depths now allow a
  maximum of five players inside, and Blackrock Spire allows a maximum
  of ten.

Quest Experience to Gold Conversion at Level 60
  Previously, quest experience was wasted if one completed a quest at
  level 60. In this patch, any quests done at maximum level will have
  their experience reward converted to a healthy amount of gold, thus
  adding additional incentive to completing those quests in your log
  once you hit 60.

New Final Destination Flight Paths!
  If you're making several jumps to get to your destination, you will
  now be able to choose that flight path from your initial Flight
  Master. The costs will remain the same, but you no longer need to
  manually click on each path. The UI has also been improved
  significantly.

General
- All spells/abilities that remove existing effects (e.g. Dispel Magic,
  Cleanse, Remove Curse etc...) will now verify that there is an effect
  that can be removed before casting.
- You will no longer lose your current target when affected by a crowd
  control spell (e.g. Fear, Polymorph etc...).
- Various tooltips updated.
- Pets no longer modify your reputation if you kill them.
- You no longer teleport to your flight destination when hit by
  snowballs.
- Passive damage effects like Oil of Immolation will cause creatures to
  attack when they are hit.
- Turning off the At-War flag will no longer stop neutral guards from
  attacking you.
- Trying to spoof item links will disconnect you.
- Fixed error message when attempting to start melee combat while
  unable to attack.
- Channelled spells are cancelled when a rogue vanishes.
- Channelled spells are cancelled when you zone.
- Damage over time spells are no longer affected by changes in
  equipment after the cast.
- You are no longer kept in combat while on auto-attack at long range.
- Area effect spells and abilities will no longer consider totems as
  valid targets.
- Charm spells on charmed creatures are no longer available to the
  players that charm them.
- Fixed a bug which could cause lava flows to be improperly rendered or
  invisible.
- Traps can now be detected in the same way stealthed units can be
  detected.
- Stealth and Invisibility effects will now be canceled at the
  beginning of an action (spellcast, ability use etc...), rather than
  at the completion of the action.
- Reputation will no longer be gained if a pet kills a monster without
  aid.
- Added support for widescreen video resolutions.


PvP & Battlegrounds
- Alterac Valley
   Flavor items from player loot in Alterac Valley will now stack and
   can be sold for a small value. These are items like Documents from
   Boomstick Imports, Worn Running Shoes, etc.
   Players in Alterac Valley will no longer drop Darkspear Troll Mojo,
   Dwarf Spines, Forsaken Hearts, Human Bone Chips, Orc Teeth, etc. and
   the quests have been removed for these items.  Instead when a player
   is slain in Alterac Valley, any enemies that were in that player's
   threat list will gain 1 point of reputation with either the
   Frostwolf or Stormpike factions.
   Frostwolf and Stormpike faction will now be gained by killing
   players of the opposite faction. Reputation will no longer be split
   up among the entire raid group.
   Tower Banners in Alterac Valley can no longer be used through walls.
   Korrak the Bloodrager and his band of trolls have packed up their
   bags and left Alterac Valley for greener pastures.
- Arathi Basin
   The Horde can no longer bypass the gate before the match officially
   begins.
- The reputation gain in Warsong Gulch and Arathi Basin has been
  significantly increased.
- Several Civilian NPCs that would assist the guards in attacking
  players no longer do so.

Druids
- Healing Touch - Mana cost on all ranks reduced approximately 9%.
- Ravage - Can no longer be dodged, parried, or blocked.
- Cure Poison - Can no longer be cast while in Moonkin form.
- Gift of the Wild - Range and area of effect increased.
- Rip - Is now properly considered a Bleed effect.
- All shapeshift forms can now use equipped items.
- Nature's Swiftness - Now makes Rebirth and Soothe Animal spells
  instant cast.
- Bear Form and Dire Bear Form - It is no longer possible at very low
  health to die when shifting out of these forms.
- Pounce - This ability will no longer apply its bleed effect when the
  attack misses or is dodged.
- Some creature Mana Drain spells were previously able to mana drain
  druids in forms that do not display mana. That has been fixed.
- Previously, shifting into an animal form granted a one-second
  immunity to roots and snares. That has been changed to dispelling
  roots and snares.
- A new level 52 druid quest that takes place in Un'Goro crater has
  been added.

Hunters
- Multi-Shot - This ability now has its attack power normalized the
  same as melee instant attacks. This means that the attack power
  contribution from all ranged weapons will be the same, no matter what
  their speed. All weapons will contribute attack power as if they were
  2.8 speed. Weapons slower than 2.8 speed will do slightly less damage
  than previously; weapons faster than 2.8 speed will do slightly more
  damage.
- Aimed Shot - This ability now has its attack power normalized the
  same as melee instant attacks. This means that the attack power
  contribution from all ranged weapons will be the same, no matter what
  their speed. All weapons will contribute attack power as if they were
  2.8 speed. Weapons slower than 2.8 speed will do slightly less damage
  than previously; weapons faster than 2.8 speed will do slightly more
  damage.
- Improved Aspect of the Hawk - The buff from this talent has had its
  duration increased from 8 seconds to 12 seconds. Note that the haste
  it provides does not begin until the second shot after the triggering
  shot. This change is to compensate for that delay.
- Hunter's Mark - This spell no longer triggers procs on the spell
  caster. This was being abused to land debuffs without getting on the
  creature's hate list.
- Claw and Bite - Pets using these abilities will now generate the
  correct amount of threat. Only ranks 7 and 8 of claw were generating
  the correct amount previously.
- Bestial Wrath - No longer generates threat for the Hunter.
- New high-level boars now exist in the Eastern Plaguelands and have a
  new rank 6 version of the pet ability: Charge.
- The special turtle ability Shell Shield has been improved to no
  longer root or pacify the turtle, but instead apply a 30% melee slow
  for the duration of the effect. Cooldown has been improved from 5
  minutes to 3 minutes.
- Freezing Traps are now affected by diminishing returns.
- Pet Frenzy - This effect will now trigger off any kind of critical
  hit by the pet.
- Fixed problem where a tamed pet would be lost if the hunter died as
  the tame completed.
- Distract no longer rotates hunters who have feigned death.
- Hunter traps now use the same rules as stealth rather than being
  invisible. Detect Trap has been changed to reflect this.

Mages
- Improved Frost Ward - This ability now functions properly again.
- Improved Fire Ward - This ability now functions properly again.
- Detect Magic - This spell no longer triggers procs on the spell
  caster. This was being abused to land debuffs without getting on the
  creature's hate list.
- Ignite - This talent will now only trigger off fire damage generated
  by mage spells. In addition, when a fire spell is reflected back at
  the caster, the caster will now correctly receive the Ignite damage.
- Arcane Brilliance - Range and area of effect increased.
- Impact - When a fire spell is reflected back at the caster, the
  caster will now correctly receive the Impact effect.

Paladins
- Blessing of Light - Different ranks of this spell were stacking
  without causing additional effect. It was never intended for them to
  be able to stack, so they can no longer stack.
- Judgement of Justice - This judgement will now always hit.
- Righteous Fury - Righteous Fury will now always generate the correct
  amount of additional threat on all holy damage. There were some
  abilities, such as Retribution Aura, where this did not work
  correctly.
- Holy Shock - This ability now works with Divine Favor and
  Illumination.
- Holy Shield - Mana cost reduced approximately 15%. The effect now has
  a small bonus coefficient from spell damage items and effects.
- Eye for an Eye - This talent can now trigger while you are mounted.
- Blessing of Sacrifice - This Blessing can no longer be used to
  prevent the death of a target that is supposed to die for a spell
  effect (e.g.: Sacrifice, Demonic Sacrifice, Divine Intervention,
  Ritual of Doom).
- Seal of Command - Will now be able to proc when the Paladin is
  silenced.
- Improved Seal of Righteousness - Tooltip updated to reflect actual
  functionality. This talent increases Seal of Righteousness and
  Judgement of Righteousness by 3-15%.
- Lay on Hands - Range increased.
- Divine Intervention - Range increased.
- Holy Shield - Tooltip updated to reflect that damage caused by Holy
  Shield causes 20% additional threat. This has been active since 1.9,
  but was undocumented.
- All Greater Blessings now have increased range.
- Holy Shock - Mana cost reduced.
- Most creatures that were previously immune to Scorpid Sting are now
  also immune to the Paladin Talent Vindication.
- Fixed problem where occasionaly repeated casts of Consecration will
  not deal damage.
- If a paladin avoids damage with Divine Shield, Eye for an Eye will
  not react.
- Fixed stacking of paladin auras so they overlap, but only the best
  aura in a given category is in effect.

Priests
- Due to significant talent changes, Priests will have all talent
  points refunded and can be respent. Training costs for all talent
  spell replacements have been significantly reduced.
- All racial priest spell replacements have had their training costs
  reduced.
- Prayer of Fortitude - Range and area of effect increased.
- Holy Fire - Is now available to all priests, starting at level 20.
- Mind Soothe - Is now instant cast.
- Shadowform - Now reduces all physical damage taken (melee and ranged),
  as the tooltip suggests.
- Feedback (Human) - Redesigned. The priest surrounds himself with
  anti-magic energy. Any successful spell cast against the priest will
  burn mana from the attacker and cause Shadow damage.
- Elune's Grace (Night Elf) - Now also increases chance to dodge.
  Ranged damage reduction increased, duration decreased, mana cost
  decreased, now has a cooldown.
- Shadowguard (Troll) - Is now instant cast. Updated tooltip to reflect
  that damage caused by Shadowguard causes no threat. This was
  previously the case, but was undocumented.
- Inner Fire - Redesigned. Now increases armor by a significant amount
  but has 20 charges. Each melee or ranged damage hit will remove a
  charge. Lasts 10 minutes, mana cost increased.
- Desperate Prayer (Dwarf/Human) - Cooldown reduced.
- Touch of Weakness (Undead) - Now a 10 min. buff on the caster that is
  triggered when they are struck in melee. The effect is otherwise the
  same. Mana cost decreased substantially.
- Hex of Weakness (Troll) - Now also applies a -20% healing modifier in
  addition to its normal effect. The healing debuff does not stack with
  the warrior's Mortal Strike ability, although the damage penalty now
  stacks with either Touch of Weakness or Curse of Weakness. Mana cost
  decreased substantially.
- Starshards (Night Elf) - This spell now works like Curse of Agony,
  with lower initial damage which increases as the duration continues.
  Mana cost dropped approximately 30% on all ranks. Ranks 1 and 2
  increased to 6 second duration. Damage increased approximately 17%.
- Lesser Heal - Mana cost dropped approximately 9%.
- Heal - Ranks 2, 3, and 4, cast time reduced to 3 seconds. Rank 1 mana
  cost dropped approximately 9%. Rank 2, 3, and 4 the healing amount
  has been reduced to generate the same amount of healing per cast time
  as before the cast time was reduced. Rank 2, 3, and 4, the mana cost
  was reduced to cost approximately 9% less mana per point of healing
  generated. The net effect on all ranks is that the healing per mana
  is 10% higher, the cast time is limited to 3 seconds, and the healing
  per second is unchanged. Note that spells with less than 3.5 second
  cast time will not receive the full bonus from plus healing items.
- Greater Heal - Cast time reduced to 3 seconds. Healing and Mana cost
  reduced so that the healing per second is unchanged, but the healing
  per mana is increased approximately 10%. Note that spells with less
  than 3.5 second cast time will not receive the full bonus from plus
  healing items.
- Vampiric Embrace - Damage resisted by the target will no longer be
  counted as damage caused for the purposes of the healing from this
  ability.
- Power Word: Shield - This spell will now get a small bonus from items
  and effects which increase your healing.
- Holy Nova - Self cooldown on this spell removed. Mana cost increased.
- Devouring Plague - No longer keeps players in combat for its duration.

Rogues
- Slice and Dice - This ability can no longer be blocked, dodged, or
  parried, and cannot miss. If you attempt to use this ability when
  your target is dead, you will now receive an error message instead of
  displaying the spell animations.
- Sap - Lightning Shield will no longer break Stealth when the Sap is
  resisted.
- Remorseless Attacks - This ability will no longer trigger off killing
  creatures that do not award experience, or players that do not award
  honor.
- Distract - This ability will no longer trigger a Shaman's Lightning
  Shield (which caused the Rogue to lose stealth).
- Blade Flurry - The additional attacks generated by this ability will
  now properly take into account the armor of the second target.
- Blind - Now considered a ranged attack. It can no longer be dodged
  or parried.
- Creatures will no longer get one hit on a rogue before cheap shot
  takes effect.

Shaman
- Lightning Shield - Bonfires and other environmental damage sources
  will no longer consume charges of the Lightning Shield. Warsong Gulch
  power-ups will also no longer consume the charges.
- Grounding Totem - This totem will no longer absorb the procs from:
  Frostguard, Annihilator, Bludgeon of the Grinning Dog, The Chief's
  Enforcer, The Judge's Gavel, Hammer of the Titans, Blackblade of
  Shahram, and Bonereaver's Edge. Tooltip updated to be more clear.
- Flurry - Your haste will now last only the intended next 3 swings.
- Healing Wave - Mana cost on all ranks reduced approximately 9%.
- Shaman can now use equipped items while in Ghost Wolf form.
- Shaman will no longer stop falling when they use a Sentry Totem.

Warlocks
- Curse of Agony - The damage over time component of this curse will
  now only trigger periodic triggerable procs.
- Shadowburn - The debuff which produces the soul shard upon death is
  now visble to the player and has a 5 sec duration. The Warlock will
  no longer sometimes receive two soul shards upon the victim's death.
  Targets which do not grant experience or honor will no longer produce
  shards.
- Rain of Fire - This ability will correctly trigger Pyroclasm again.
- Master Demonologist - Pets that were crowd controlled at the moment
  of summon prevented you from receiving the buff from this talent.
  That has been fixed.
- Curse of Doom - This curse can no longer be cast on players who are
  under the control of a creature.
- Shadowburn - This spell will no longer apply its debuff to the
  creature when the spell is resisted. Targets which do not grant
  experience or honor will no longer produce shards.
- Curse of Weakness - Mana cost decreased substantially.
- Curse of Recklessness - Mana cost decreased.
- Creatures immune to fear are now also properly immune to the fear
  effect of Death Coil.
- Suffering (Voidwalker) - Radius increased, tooltip updated.
- Death Coil - The horrify component no longer affects undead creatures
  (they've seen it all before.)
- Siphon Life - No longer keeps players in combat for its duration.
- Improved Shadow Bolt - When a fire spell is reflected back at the
  caster, the caster will now correctly receive the Shadow
  Vulnerability effect.

Warriors
- Execute - This ability will now work with Sweeping Strikes again. If
  the second victim is below 20% health, they will be hit with the full
  Execute amount. If the second victim is not below 20% health, they
  will be hit with normal melee swing damage.
- Whirlwind - When this ability is used with Sweeping Strikes, it will
  burn only one charge of Sweeping Strikes and will generate only one
  additional attack.
- Flurry - Ranks 1 through 4 of this talent will now activate correctly
  again.
- Retaliation - This ability will now function correctly at full melee
  range.
- Intimidating Shout - The cowering in fear effect will no longer be
  applied when the target resists this shout. In addition, this shout
  will now affect a maximum of 5 targets.
- Flurry - Your haste will now last only the intended next 3 swings.
- Sweeping Strikes - The additional attacks generated by this ability
  will now properly take into account the armor of the second target.

Items
- Relics have been introduced to the game. These are class specific
  items for Druids, Paladins, and Shaman which can be equipped in the
  ranged slot. Currently there are a handful for each class which can
  be found scattered throughout Blackrock Depths, Blackrock Spire, Dire
  Maul, Scholomance, Stratholme, and The Temple of Ahn'Qiraj. We hope
  that you enjoy the first round of available relics and we will
  continue to add more in future patches.
- Many items in Blackrock Depths, Stratholme, Scholomance, and
  Blackrock Spire have been re-evaluated and adjusted to make them more
  appealing. In addition several new items have been added to all of
  these instances.
- The following item sets have had their set bonuses adjusted: Valor,
  Magister's, Lightforge, Shadowcraft, Dreadmist, Devout, Wildheart,
  Beaststalker, and Elements.
- The locations of some of the waist, wrist, and hand slot pieces of
  the dungeon armor sets have been moved from their old creatures,
  including the Lightforge Gauntlets and the Magister's Boots.
  Additional creature types can also drop many of the previously
  difficult to obtain armor pieces.
- All of the hand slot items in the dungeon armor sets are now bind on
  equip. The Belt of Valor is also now bind on equip.
- Death's Head Vestment and Wolfrunner Shoes now have stats more
  appropriate for cloth wearers.
- The value of Health per 5 seconds items was re-evaluated and has been
  changed to be the same as Mana per 5 items. As a result most items
  that restore Health per 5 seconds will see an increase in
  effectiveness.
- Biznicks 247x127 Accurascope now only affects ranged attacks, and
  Elemental Sharpening Stones no longer will affect ranged weaponry. The
  schematic for the Accurascope will now drop once again in the Molten
  Core.
- Item use can no longer trigger the effect on the Five Thunders set or
  the Darkmoon Card: Blue Dragon trinket.
- The On Use ability on the Blade of Eternal Darkness has been changed
  to an On Equip triggered effect with a chance to occur on any damage
  spell.
- The Netherwind Regalia Set's instant cast spell bonus will no longer
  be consumed if the mage is not facing his or her target. In addition,
  the instant cast bonus will not be consumed if Presence of Mind is
  active; only Presence of Mind's effect will be consumed.
- The Lightning Shield bonus on the Ten Storms set will now work the
  same way as all other Lightning Shield auras, including increased
  damage from bonus spell damage effects.
- The tooltip on Thunderfury has been clarified to indicate that only
  the primary target will receive the slowing effect. In addition, the
  two effects have been broken down into two different debuffs to
  prevent incorrect information from appearing in the debuff tooltip
  for secondary targets (previously secondary targets were told they
  were slowed when they were not actually slowed).
- Wrath of Cenarius will now trigger off all damaging spells.
- The charges from the Zandalarian Hero Charm will now be consumed by
  melee and ranged abilities and spells which do non-physical damage.
  This includes: Hammer of Wrath, Judgement of Righteousness, Seal of
  Command, Judgement of Command, Volley, and Arcane Shot. The trinket
  will also now burn charges from each casting of a damage over time
  spell, heal over time spell, and area aura spells such as Blizzard
  and Consecration. Only one charge will be burned per area spell cast,
  rather than multiple charges per target hit as was previously the
  case.
- The Panther Hide Bag from High Priestess Arlokk will no longer take
  the place of other items. Instead, this item will now sometimes drop
  in addition to the normal loot.
- The following items were found to be more powerful than intended and
  have been tuned to be more in line with their level: Satyr's Bow,
  Inventor's Focal Sword, and Scepter of the Unholy.
- Green Whelp Armor no longer affects targets above level 50 and the
  sleep duration was reduced to 10 seconds.
- Many Recipes now have different icons. Recipe icons should correspond
  with the item color; a green-glowing scroll is a green recipe, and a
  blue-glowing scroll is a blue recipe, for example. As a reminder,
  white recipes can be purchased from a vendor somewhere in the world,
  so players should not pay too much for them at the Auction House.
- The Phantom Blade's effect will now prevent players from trying to
  become stealthed or invisible.
- The Luffa and Talisman of Ephemeral Power now have sell prices.
- The Crystal Force, Crystal Ward, and Oil of Immolation effects now
  have effect tooltips.
- The Royal Sceptre of Vek'lor has the proper spell hit chance instead
  of melee hit chance.
- The damage dealt by Demonic Rune and Dark Rune will no longer be
  affected by the user's increased spell damage items.
- The target of the Demon Forged Breastplate's effect no longer has to
  be in front of the wearer.
- The spell hit effect on the Felheart Robes is now properly listed as
  an On Equip effect.
- The Augural Shroud and Spidertank Oilrag now have stats more
  appropriate for cloth wearers.
- The Skeletal Guardian and Skeletal Berserker now drop loot
  appropriate to their non-elite status.
- Flavor items from the Stratholme postbox are now listed as poor
  quality.
- The Black Diamond and Pristine Black Diamond now stack to 20, the
  same as other gems.
- The tooltip of the Seeping Willow's effect has been reworded for
  clarity.
- The Chromatic Boots and Boots of the Fallen Hero have had their stats
  adjusted.
- The duration of the Fetish of the Sand Reaver's effect has been
  increased, but the effect lowered.
- Many trinkets will now trigger a cooldown equal to the duration of
  their effects that will prevent simultaneous use of more than one of
  these trinkets. The Trinkets affected include the Zandalarian Hero
  Charm, Zandalarian Hero Badge, Zandalarian Hero Medallion, and most
  all the other Trinkets available from Zul'Gurub, Earthstrike, the
  Talisman of Ephemeral Power, and the level 50 class quest trinkets
  such as the Devilsaur Eye.
- Rumsey Rum gained from fishing is no longer soulbound.
- The Innkeeper in Everlook now sells Winter Kimchi.
- The drop rate for Essence of Air has been increased.
- The Diablo Stone now has a unique icon.
- Fixed typos in the names of Last Month's Mutton and Last Year's
  Mutton.
- The Expose Weakness effect of the Hunter's Dragonstalker set can no
  longer be resisted as a magical spell.
- The Dawn Treaders, Timbermaw Brawlers and Might of the Timbermaw now
  make sounds when moved in your inventory.
- The Zulian Stone Axe has the proper inventory icon again.
- Clarified the Hand of Justice and Force of Will tooltips to better
  describe their functionalities.
- The Bonereaver's Edge's triggered effect has been changed. Instead of
  lowering your victim's armor, it will cause you to ignore a portion
  of your victim's armor. Its triggering rate was substantially
  increased as well as the magnitude of the effect. In addition, the
  item now has 16 stamina.
- Players will no longer be stuck in zoomed vision if they zone while
  using the Ornate Spyglass.
- Abyssal Cloth Pants were missing their Spell Critical bonus; this has
  been corrected.

Professions
- Players that unlearn Engineering or Leatherworking may now
  respecialize if they decide to relearn the professions.
- Blacksmithing
   The Statues in Ahn'Qiraj now drop chunks of obsidian that can be
   crafted by blacksmiths in to various types of armor. The Recipes
   come from both Cenarion Circle vendors as well as drops and other
   sources.
   The materials required to make the Gloves of the Dawn have been
   reduced.
   New high level World Drop epic recipes have been added for
   Hammersmiths, Swordsmiths and Armorsmiths.
- Engineering
   The Alarm-o-Bot now pulses its detection every 7 seconds rather than
   every 30 seconds.
   Fused Wiring now stacks to 5.
   Rocket Clusters now require Solid Blasting Powder and Large Rocket
   Clusters require Dense Blasting Powder.
   Target Dummies now have a much shorter duration, but have
   significantly more health. They also have a general 3 minute
   cooldown on their use.
   The Goblin Mortar's maximum range has been increased from 20 yards
   to 40 yards.
- Tailoring
   Mooncloth Bag recipe only requires a single mooncloth to make.
   Tailors can now make bags with up to 24 slots that can only hold
   enchanting materials or herbs. The recipes can mostly be found on
   vendors that sell enchanting materials or on vendors in Silithus.
- Enchanting
   A new enchanting recipe that adds +25 Agility to two-handed weapons
   has been added to the Timbermaw Furbolgs that requires Friendly
   reputation.
   Enchant Gloves - Healing only requires a single Righteous Orb.
- Leatherworking
   Many of the beast bosses in the game will now be skinnable for
   significantly more leather.
   There is now a fourth item in the Stormshroud Armor set: Stormshroud
   Gloves.
   The recipe for the Heavy Scorpid Vest is no longer soulbound.
   The Dreamscale Breastplate is now Bind on Equip.
   Red Dragonscales drop significantly more often off the dragonkin in
   the Wetlands.
   Golden Mantle of the Dawn no longer requires Righteous Orbs.
   The Dreamscale Breastplate only requires 6 Dreamscales instead of 12
   to make.
- Alchemy
   There is now an Elixir of Greater Firepower recipe in the world. The
   Dark Iron Dwarves of the Searing Gorge hold the secret.

Quests
- The Hexxer's Head is no longer a requirement for the Collection of
  Heads quest in Zul'Gurub.
- Realms that have Ahn'Qiraj open have access to a new questline at
  Cenarion Hold.
- The Deathly Usher in the Blasted Lands will now transport a whole
  group up to the Rise of the Defiler as long as one person is on the
  quest 'You Are Rakh'likh, Demon.'
- Fragments for the quest Uncovering the Past in the Wetlands are now
  easier to find.
- Magma Elementals in the Searing Gorge can now drop the Heart of Flame
  quest item.
- Dire Maul library book quests are no longer repeatable.
- Drop frequencies for Tactical Task Briefing V and Logistics Task
  Briefing XI have been improved considerably. These were needed for
  the Mark of Cenarius and the Mark of Remulos, their drop rates are
  now comparable to the other task briefings. 

Raids & Dungeons
- The Four Green Dragons will now spawn as originally intended. They
  should all now spawn at the same time everytime.
- Ruins of Ahn'Qiraj
   Ayamiss the Hunter now flies down from the air much earlier.
   Lieutenant General Andorov will now offer supplies if kept alive
   through the battle.
   Certain monsters have had their hitpoints reduced.
   Qiraji Scorpions and Qiraji Scarabs now yield a small amount of
   experience.
- Temple of Ahn'Qiraj
   The Plague effect from Anubisath Defenders and Anubisath Sentinel's
   is no longer amplified by +damage gear.
   Spawn of Fankriss will now enrage if not dealt with in a timely
   manner.
   Fixed a bug that was causing Battleguard Sartura's low-health enrage
   to have very little effect.
   Removed the stacking acid from the Flesh Tentacles in the C'thun
   encounter.
   Digestive Acid now increases its effect over time during the C'thun
   encounter.
   Fixed a bug that could allow for the Digestive Acid debuff to be
   removed.
   Lowered the amount of knockback dealt by Giant Tentacles.
   Tentacles should no longer spawn on players who have just been
   knocked back by a previous tentacle.
- Molten Core
   You no longer charge into the lava when charging Ragnaros.
- Dire Maul
   Magister Kalendris has been moved in to the middle of the hall.
   Guard Slip'kik's patrol path has been altered.
   Tendris Warpwood will now call upon any protectors still alive to
   aid him.
- Blackrock Spire
   Some monsters were removed to reduce the time it takes to run the
   dungeon.
   Mother's Milk off Mother Smolderweb will now only affect players.
   Spire Spiderlings now have fewer hitpoints.
- Blackrock Depths
   Lord Roccor is no longer a rare spawn. His patrol path was altered
   accordingly.
   Pick lock and Seaforium now work on the Shadowforge Gates Mechanism.
   The difficulty of the Lord Incendius and Ambassador Flamelash
   encounters has been increased.
   Marshal Windsor will now open the door to the supply room during the
   escort 'Jail Break,' instead of walking through it.
- Stratholme
   Some of the undead that invade the Scarlet Bastion after Balnazzar's
   death have been removed to make exiting faster.
   Added new crates to Stratholme that only hold Stratholme Holy Water.
   The old crates still exist.
-Scholomance
   Skin of Shadow now has a chance to drop from creatures in the
   Scholomance.
- Zul'Farrak
   The summoned zombies will now attack any player in the instance
   after their grave has been disturbed.

User Interface
- The Reputation UI has gotten a significant overhaul:
   You can now click on a faction in the reputation pane to get
   additional details/options.
   You can display one of your reputations on your main display where
   your experience bar currently displays. If you are not level 60 it
   displays two thin bars - experience and reputation.
   You can mark any of your factions as "Inactive". These factions will
   be moved to the bottom of your reputation pane in a callout that is
   closed by default.
- Your experience bar will no longer display when you are level 60. The
  primary benefit of this relates to the improvements to the Reputation
  systems.
- Shift-R will now reply to the last person that you sent a tell to
  rather than the last person who sent a tell to you.
- Purchasing Bank Slots now has a confirmation dialogue to prevent
  accidental purchase.
- All Set bonuses for a set now display even if you do not have all the
  required items for that set. The set bonuses that you do not have yet
  display in gray and also show in parenthesis the number of pieces of
  the set required for that bonus.
- You can now mouseover items in your mailbox and get item mouseover
  information without opening the mail.
- The raid option to "Show Castable Buffs" should now work correctly.
- If a /who search brings up few enough names that those names are
  displayed to the chat interface, those names will be right clickable
  for invite/whisper purposes.
- Fixed a bug that would prevent health and mana display in group or
  raid from updating properly.
- Fixed problem where character specific macros could be overwritten
  by account-wide macros.
- You are no longer able to modify the Blizzard XML and Lua files.
- Addons and macros may not call or hook functions that initiate
  movement.
- Addons can no longer use RegisterForSave().
- SpellStopCasting() requires input to work, like spell casting does.
- Toggling autocast for pet actions requires input to work, like
  commanding your pet does.
- New API Functions
   frame = CreateFrame("frameType" [,"name"] [, parent]) – Dynamically
   create a new frame of the specified type
   font = CreateFont("name") -- Dynamically create a font object
   num = GetNumFrames() -- Get the current number of frames created
   nextFrame = EnumerateFrames(currentFrame) -- Get the Frame which
   follows currentFrame (in internal order, use currentFrame=nil for
   the first one)
   seterrorhandler(errfunc) -- Sets a new script error handler (a
   function taking error message as its argument)
   errfunc = geterrorhandler()
   version, buildnum, builddate = GetBuildInfo()
   MouselookStart()
   MouselookStop()
   mouselook = IsMouselooking()
- New Object Methods (inherited by all fonts, frames, textures and
  fontstrings)
   type = Object:GetObjectType()
   isType = Object:IsObjectType("type")
- New Font Object
   name = Font:GetName()
   a = Font:GetAlpha()
   Font:SetAlpha(a)
   font = Font:GetFontObject() -- Get the 'parent' of the Font.
   Font:SetFontObject(font or nil) -- Set the 'parent' of the Font.
   Font:CopyFontObject(font) -- Set this Font's attributes to be the
   same as those of font.
   fontFile, fontHeight, flags = Font:GetFont()
   wasFound = Font:SetFont("fontFile", fontHeight [, flags]) – Returns
   1 if specified font was valid, and nil if it was not (the change
   will not occur).
   r,g,b,a = Font:GetTextColor()
   Font:SetTextColor(r, g, b [, a])
   r,g,b,a = Font:GetShadowColor()
   Font:SetShadowColor(r, g, b [, a])
   x,y = Font:GetShadowOffset()
   Font:SetShadowOffset(x, y)
   Font:SetSpacing(spacing)
   spacing = Font:GetSpacing()
   Font:SetJustifyH("LEFT" or "CENTER" or "RIGHT")
   justifyh = Font:GetJustifyH()
   Font:SetJustifyV("TOP" or "MIDDLE" or "BOTTOM")
   justifyv = Font:GetJustifyV()
- New LayoutFrame Methods (inherited by all frames, textures and
  fontstrings)
   x,y = LayoutFrame:GetCenter()
   x = LayoutFrame:GetLeft()
   x = LayoutFrame:GetRight()
   y = LayoutFrame:GetTop()
   y = LayoutFrame:GetBottom()
   width = LayoutFrame:GetWidth()
   LayoutFrame:SetWidth(width)
   height = LayoutFrame:GetHeight()
   LayoutFrame:SetHeight(height)
   numPoints = LayoutFrame:GetNumPoints()
   "point",relativeObject,"relativePoint",xOfs,yOfs =
   LayoutFrame:GetPoint(index)
   LayoutFrame:SetPoint("point" [, LayoutFrame] [, "relativePoint"]
   [, offsetX, offsetY])
   LayoutFrame:SetAllPoints(LayoutFrame)
   LayoutFrame:ClearAllPoints()
- New Texture Methods
   parent = Texture:GetParent()
   Texture:SetParent(parent or "parent")
   layer = Texture:GetDrawLayer()
   Texture:SetDrawLayer("layer")
   blendMode = Texture:GetBlendMode()
   Texture:SetBlendMode("blendMode") -- blendMode is one of "DISABLE",
   "BLEND", "ALPHAKEY", "ADD", "MOD"
   r,g,b,a = Texture:GetVertexColor()
   isFound = Texture:SetTexture("path") -- Now returns 1 if the path
   was found, nil if not.
- New FontString Methods
   parent = FontString:GetParent()
   FontString:SetParent(parent or "parent")
   layer = FontString:GetDrawLayer()
   FontString:SetDrawLayer("layer")
   font = FontString:GetFontObject()
   FontString:SetFontObject(font or nil)
   fontFile, fontHeight, flags = FontString:GetFont()
   wasFound = FontString:SetFont("fontFile", fontHeight [, flags])
   -- Returns 1 if specified font was valid, and nil if it was not
  (the change will not occur).
  a = FontString:GetAlpha()
  r,g,b,a = FontString:GetTextColor()
  FontString:SetTextColor(r, g, b [, a])
  r,g,b,a = FontString:GetShadowColor()
  FontString:SetShadowColor(r, g, b [, a])
  x,y = FontString:GetShadowOffset()
  FontString:SetShadowOffset(x, y)
  spacing = FontString:GetSpacing()
  FontString:SetSpacing(spacing)
  justifyh = Font:GetJustifyH()
  FontString:SetJustifyH("LEFT" or "CENTER" or "RIGHT")
  justfiyv = FontString:GetJustifyV()
  FontString:SetJustifyV("TOP" or "MIDDLE" or "BOTTOM")
- New methods for all Frames
   texture = Frame:CreateTexture(["name"] [,"layer"]) -- Create a new
   Texture object as a child of a frame.
   fontstring = Frame:CreateFontString(["name"] [,"layer"]) – Create
   a new FontString object as a child of a frame.
   numRegions = Frame:GetNumRegions() -- Return the number of regions
   (Textures/FontStrings) attached to a frame.
   a, b, c, ... = Frame:GetRegions() -- Return the regions attached to
   a frame.
- New methods for MessageFrames, ScrollingMessageFrames, and EditBoxes
   font = Frame:GetFontObject()
   Frame:SetFontObject(font or nil)
   fontFile, fontHeight, flags = Frame:GetFont()
   wasFound = Frame:SetFont("fontFile", fontHeight [, flags]) –
   Returns true if specified font was valid, and nil if it was not (the
   change will not occur).
   r,g,b,a = Frame:GetTextColor()
   Frame:SetTextColor(r, g, b [, a])
   r,g,b,a = Frame:GetShadowColor()
   Frame:SetShadowColor(r, g, b [, a])
   x,y = Frame:GetShadowOffset()
   Frame:SetShadowOffset(x, y)
   spacing = Frame:GetSpacing()
   Frame:SetSpacing(spacing)
   justifyh = Font:GetJustifyH()
   Frame:SetJustifyH("LEFT" or "CENTER" or "RIGHT")
   justfiyv = Frame:GetJustifyV()
   Frame:SetJustifyV("TOP" or "MIDDLE" or "BOTTOM")
- New SimpleHTML Methods ("header" is "H1" "H2" or "H3")
   font = SimpleHTML:GetFontObject(["header"])
   SimpleHTML:SetFontObject(["header",] font or nil)
   fontFile, fontHeight, flags = SimpleHTML:GetFont(["header"])
   wasFound = SimpleHTML:SetFont(["header",] "fontFile", fontHeight
   [, flags]) -- Returns true if specified font was valid, and nil if
   it was not (the change will not occur).
   r,g,b,a = SimpleHTML:GetTextColor(["header"])
   SimpleHTML:SetTextColor(["header",] r, g, b [, a])
   r,g,b,a = SimpleHTML:GetShadowColor(["header"])
   SimpleHTML:SetShadowColor(["header",] r, g, b [, a])
   x,y = SimpleHTML:GetShadowOffset(["header"])
   SimpleHTML:SetShadowOffset(["header",] x, y)
   spacing = SimpleHTML:GetSpacing(["header"])
   SimpleHTML:SetSpacing(["header",] spacing)
   justifyh = SimpleHTML:GetJustifyH(["header"])
   SimpleHTML:SetJustifyH(["header",] "LEFT" or "CENTER" or "RIGHT")
   justfiyv = SimpleHTML:GetJustifyV(["header"])
   SimpleHTML:SetJustifyV(["header",] "TOP" or "MIDDLE" or "BOTTOM")
- New Button Methods
   font = Button:GetTextFontObject()
   Button:SetTextFontObject(font or nil)
   font = Button:GetDisabledFontObject()
   Button:SetDisabledFontObject(font or nil)
   font = Button:GetHighlightFontObject()
   Button:SetHighlightFontObject(font or nil)
   Button:SetNormalTexture("texturePath" or TextureObject) – Added
   Texture Object option.
   Button:SetPushedTexture("texturePath" or TextureObject) – Added
   Texture Object option.
   Button:SetDisabledTexture("texturePath" or TextureObject) – Added
   Texture Object option.
   Button:SetHighlightTexture("texturePath" or TextureObject) – Added
   Texture Object option.
- New Slider Methods
   orientation = Slider:GetOrientation() -- Return slider orientation
   Slider:SetOrientation("orientation") -- Set slider orientation
   ("HORIZONTAL","VERTICAL")
- New StatusBar Methods
   orientation = StatusBar:GetOrientation() -- Return bar orientation
   StatusBar:SetOrientation("orientation") -- Set bar orientation
   ("HORIZONTAL","VERTICAL")
   filename = StatusBar:GetStatusBarTexture()
   r, g, b, a = StatusBar:GetStatusBarColor()
- New ScrollingMessageFrame Methods
   ScrollingMessageFrame:SetFading(isFading) -- Renamed from
   ScrollingMessageFrame:EnableFading()
   isFading = ScrollingMessageFrame:GetFading()
   duration = ScrollingMessageFrame:GetFadeDuration() -- Get time it
   takes for lines to fade once they start fading.
   visTime = ScrollingMessageFrame:GetTimeVisible() -- Get time it
   takes before a line starts fading.
- New Minimap Methods
   Minimap:SetMaskTexture("file") -- Set the texture for the minimap
   mask
   Minimap:SetIconTexture("file") -- Set the texture for the minimap
   POI icons
   Minimap:SetBlipTexture("file") -- Set the texture for the minimap
   tracking blips 

World Environment
- New flight paths have been added between:
   Ironforge and Light's Hope Chapel
   Stonetalon Peak and Astranaar
   Talendris Point and Everlook
   Theramore and Talendris Point
   Sepulcher and Tarren Mill
- Stable master added to Grom'gol.
- Arcane Aberrations will no longer attack hunters who cast Flare
  nearby.
- Incendosaurs in the Searing Gorge should now spawn much faster.
- Riding Instructors Velma Warnam and Xar'Ti will now let Tauren know
  in advance that they cannot be taught to ride Skeletal Mounts and
  Raptors.

Mac
- Fixed a bug which could cause the sky to be improperly rendered when
  the UI overlay was shut off in full screen.
- Improved the Mac sound engine to handle "multiple simultaneous buff"
  events without excessive audible distortion, such as the Warchief's
  Blessing in Orgrimmar.
- Fixed a bug which could cause doodads in the Dwarven District to be
  incorrectly fogged.
- Fixed a bug which could cause terrain to be improperly rendered if
  "Enable All Shader Effects" was on but "Terrain Highlights" was off.
- Fixed a bug which would sometimes cause a selection circle under a
  character to be drawn as a double image.
- Improved smoothness of mouse input for camera turns ("mouselook").

Comments

Only registered users can write comments.
Please login or register.

Powered by AkoComment 2.0!

Next >