Shamans are the spiritual leaders of their tribes and clans. They communicate with spirits, have visions of the future, and guide their people through the darkest of times. Many mistake their wisdom and serenity for a pacifist nature. When challenged, though, shamans have a range of powers available for dealing with threats to the natural order.
The Shaman is a secondary Healing class (to the Priest) with a fun assortment of spells and options. The Shaman is especially liked by party members for its Healing and beneficial totems. The Shaman has up to four types of totems: Air, Earth, Fire, and Water. An important part of playing the Shaman is figuring out which totem is best to use in each situation.
The Shaman is similar to a Paladin without as much armor. Shaman is Horde only. Allowable Races: Orc, Tauren, Troll Standard Bars: Health/Mana Allowable Equipment: Cloth, Leather, Shields, Mail (with training) Allowable Weapons: One-Handed Maces, Staves, One-Handed Axes (with training), Daggers (with training), Two-Handed weapons (with Talent) |  |
Starting Attributes
|
| Race | Strength | Agility | Stamina | Intelligence | Spirit | | Orc | 24 | 17 | 23 | 19 | 22 | | Tauren | 26 | 16 | 23 | 18 | 22 | | Troll | 21 | 22 | 22 | 19 | 22 |
Starting Statistics (With armor/weapon equipped in parentheses) |
| Race | Health | Mana | Attack | Power | Damage | Defense | Armor | | Orc | 77 | 59 | 1 | 30 | 5-6 (5-8) | 1 | 34 (37) | | Tauren | 77 | 58 | 1 | 34 | 5-6 (5-8) | 1 | 30 (35) | | Troll | 67 | 59 | 1 | 24 | 4-5 (4-7) | 1 | 44 (47) |
Strengths: Can heal themselves and other players Can resurrect other players Can get Wolf Form early on allowing them to travel very fast Can recall back to their home location with Astral Recall Receive a spell for breathing under water | Weaknesses: Can only wear leather armor initally |
|