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SpiritFactor Print E-mail
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Description :
SPI. v. INT v. +mana/5sec

This Add-On calcuates the relative importance of SPI, INT, and +mana/5sec buffs/items. It does so at the end of each combat, and depends on the length of the battle, and the proportion of time spent within the 5-sec rule (low regen) and outside it (full regen).

It now also tells you how much mana you spent and how much you regenerated during the most recent combat.

It's mainly valuable on boss/miniboss encounters, not soloing/xping. It's also assumed that you'll be able to drink to obtain full mana after each combat. I plan on adding more options in later revisions.

This mod is very preliminary. Mainly, I would like people to use it and post some representative SF outputs at http://forums.worldofwarcraft.com/thread.aspx?fn=w... After collecting data, I'll think about ways to improve or change the mod.

All messages are displayed in ChatFrame2--the combat window (for most people).

See the links above, or the header info of the .lua file, to see more theory/math.

Usage Notes:
1. Interpreting the output. (See the screenshot above.)
1.00 SPI ==== 0.30 INT === +0.38mana/5sec
This means that INT and +mana/5sec were more important, point-for-point, than SPI (their numbers are less than 1.0). It means that each point of INT is worth about 1/0.3 = 3.3 times as valuable as a point of SPI, and that +1mana/5sec is as powerful as 1/0.38 = 2.6 times as valuable as a point of SPI.

2. You can use these figures to help you plan gear upgrades, as well as perhaps adjusting your manner of play or the types of classes you bring to encounters. (e.g. if your SPI is really high but you're not using much of it, you could presumably do the encounter slower to maximize your amount of regen.)


(Inspired by ManaMiser:
ManaMiser is a mod that graphically shows you when you've entered a 5-second rule, as well as maintaining stats on your percentage of total regen over the session and overall on that character. Check it out at: http://www.curse-gaming.com/mod.php?addid=619 )

Changes :
0.15
- Fixed a bug with Mental Strength and Meditation detection
- Adopted the 0.14b output version, pending further comments from users.

0.14b
- Added an alternate output format. Identical to 0.14a otherwise.

0.14a
- Fixed a rounding bug.

0.14
- Changed output to be more clear.
- Added a check for Mental Strength and incorporated it into the INT calc.

0.13
- Tightened up output.
- Added automatic Meditation detection for Priests. (Thanks, Sarris!)
- Added total mana used / total mana regenerated line to output.

0.12
- Output improvement
- Now compares 1.0 SPI with equivalent amounts of INT and +mana/5sec

0.11
- Added a comparison of +mana/5sec versus SPI
- Cleaned up the output a bit.

0.1
- Initial release.

 Discuss and comment on SpiritFactor in our forums here!

Comments
New mod based on MUSE
Written by Guest on 2005-10-20 01:52:33
There is a new mod that improves upon MUSE: 
http://curse-gaming.com/mod.php?addid=2337 
 
Here are the major changes: 
 
- MUSE does not properly handle the cast time penalty when casting channelled spells. SVI fixes this. 
 
- MUSE does not take into account the effect of buffs like Mage Armor, Innervate, or Aura of the Blue Dragon on your spirit regeneration. SVI does and notifies you of state changes detected during combat. 
 
- SVI has a way of modifying your base regeneration rate while casting should there be some kind of new buff it doesn't (yet) support. For example, if you have three piece transcendence bonus, you can tell SVI to add 15% to your base regeneration rate while casting. MUSE has no way of taking this into account. 
 
- MUSE's output is forced to chat window 3. SVI can be output to any window.
This mod HAS been updated
Written by Guest on 2005-09-19 23:33:26
The following mod now supposely goes by the obscure name of MUSE (Mana Use & Stat Evaluation). Hasn't been updated since 7-17-05 
 
http://www.curse-gaming.com/mod.php?addid=1217
Written by Guest on 2005-09-06 03:58:44
is this mod still being worked on? seems like it's been quite a while since the last update.
Written by Guest on 2005-09-06 03:58:44
is this mod still being worked on? seems like it's been quite a while since the last update.
Druid Forms
Written by Guest on 2005-08-17 10:58:00
Does this take into account the fact that +mana regen items don't regen mana while the druid is in an animal form?
Toggle output
Written by Guest on 2005-08-10 12:59:10
How about a switch, that disables the output, e.g. for priests that play their rogue alt :D 
Alternatively you could put it all inside a Tooltip.
Written by Cicero on 2005-07-11 10:36:04
The thread pointed to in the mod notes no longer exists. 
 
Anyone have the Onyxia/MC fight output info from that thread that they could repost here?

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