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WoWHealers.com - Paladins Print E-mail
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Upholders of the Holy Light and defenders of the Alliance, the Paladins can be found from the northern forests of the Tirisfal Glades, fighting back the advance of the Forsaken, to the southern reaches of the Blasted Lands, ceaselessly upholding their vigil against demonic forces from beyond the Dark Portal. Wielding their mighty hammers and the strength of the Light, these holy warriors command forces in battle, all the while throwing themselves to where the fighting is the thickest.

The Paladin is a mix of a melee fighter and a secondary spell caster. The Paladin is ideal for groups due to the Paladin's healing, Seals, and other abilities. Paladins can have one active aura per Paladin in the party on each party member and use specific Seals for specific players. Paladins are pretty hard to kill, thanks to their assortment of defensive abilities. The Paladin can also heal with Holy Light, unlike other combat classes. The Paladin is an Undead specific fighter as well, with several abilities designed to be used against the Undead. (Note: Only Alliance have paladins.) 
 

Allowable Races:
Human, Dwarf
Standard Bars: Health/Mana

Allowable Equipment: Mail, Leather, Cloth, Shields, and Plate (with training at level 40)
Allowable Weapons: One- and Two-handed Maces, One- and Two-handed Swords (with training), Two-handed Axes  


Starting Attributes
RaceStrAgiStaIntSpr
Dwarf2416251920
Human2220222021

Starting Statistics (With armor/weapon equipped in parentheses)
RaceHealthManaAttackPowerDamageDefenseArmor
Dwarf88791315-6 (9-12)132 (35)
Human58801274-5 (8-11)140 (43)

 Strengths:
  • Can wear the heaviest of armors
  • A melee fighter that can also heal
  • Can resurrect other players
  • Auras can benefit the Paladin and party members
  • Can summon a custom armored Warhorse mount
 Weaknesses:   
  • Doesn't have as many combat options and strengths as the Warrior
  • Cannot equip as many weapon types as the Warrior
  • Very gear dependant class