Atkins
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Posts: 26 Karma: 5 |
Re:My Paladin Build Ideas - 2006/06/01 12:13
I prefer the main healer role. It's nice to heal continuously and not run out of mana, and getting 5 Heal Per Mana and more with good gear means a great deal of healing gets done.
Whether healing as a main or backup, I find stuns a useful tool to control wayward mobs and also mitigate damage on the group.
You have some very solid thinking on this issue. I will say that Seal of Command is fine, but improved Seal of Righteousness is fairly effective as well and lets you get some nice Holy talents for healing. Holy gives you some nice controllable burst damage for PVP as well - Judge Crusader, SOR the enemy until getting a bit low, Judge Righteousness for extra damage, Divine Favor for Holy Shock crit,Hammer of Wrath if at 20% or less, stun, more SOR, Hammer of Wrath again/ Judge Righteousness again - this is what makes Holy Paladins so annoying to the Horde. Whether for healing, tanking (pull or snap aggro), or PVP, I would not want to give up Holy Shock. .
BTW what you say about healing early to let the other healers save mana makes sense, but you will find many Priests and Druids are eager to burn through their mana as quickly as possible so the logic of sharing he load and pacing the heals is not always relevant.
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