Elerion
User

Posts: 17 Karma: 0 |
+Healing Mechanics - 2005/08/24 16:09
The general formula for how +healing affects any given spell is as such:
Any spell of 3.5s or longer cast time gets the full bonus.
Any spell of less than 3.5s cast time gets [(full bonus)*(cast time)/(3.5)] bonus.
Heal over time spells get the full bonus spread out over the ticks.
The same rules apply to damage spells.
In addition, lower level spells recieve a lower amount of the bonus, but this formula is not known to me.
That means:
Greater Healing gets 100% of the listed bonus.
Prayer of Healing gets 86% of the listed bonus.
Flash Heal gets 43% of the listed bonus.
Renew gets 100% of the listed bonus, spread out over the ticks (20% on each tick)
To spice things up, Blizzard have also coded certain spells differently, because they have special properties. This is the general formula though.
Now, can someone fill in the gaps here? I'm uncertain about a few things:
If you have 3 prophecy pieces, bringing your flash heal to 1.4 sec cast, will you now only get 40% of the bonus?
What is the formula for lower level spells?
Does PoH fit into the formula, or is it one of the individually coded spells?
Is there a general number for instant spells, or are they all individually coded?
Any other errors?
I'd like to get this clear once and for all
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