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Boardwalk :: Forum List Priests
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Eyonix's comments on 1.10 - 2006/02/01 02:11 http://forums.worldofwarcraft.com/thread.aspx?FN=wow-general&T=6896237&P=1

After a long discussion with the class designers concerning Priests, yesterday, as a Blizzard employee whose function is to provide news, I smiled at the information I was provided. As a Priest player, I giggled to myself for hours. The changes are impressive, although like any change to the game, specifically a class, the outcome of such is most often times subjective.

The changes are being tested, and finalized.

My goal, if possible, is to provide an update, as comprehensive as possible concerning the upcoming Priest changes, by this Friday. Please note, this may not be possible due to a number of variables, however, it's at least a reasonable possibility.


My Priest has invested talents into Holy and Discipline. I have another Priest that I've been playing lately to explore the Shadow tree a little more, as previously I'd only tested Shadow on internal realms with a cheated character.

Thus far, my new Shadow specced Priest is only level 17.

The changes that were revealed to me yesterday focused primarily on the Holy and Discipline trees, however, some minor improvements to Shadow are being explored as well. Beyond the talent changes, we're making some improvements to certain core spells/abilities, some of which were especially exciting.


And the wait continues...
Nymo my name forevermore
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Re:Eyonix's comments on 1.10 - 2006/02/01 23:40 Oh, that's just teasing...

can't see the wow forums at work...*sniff*
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Re:Eyonix's comments on 1.10 - 2006/02/03 02:00 It's Friday!

http://forums.worldofwarcraft.com/thread.aspx?fn=wow-priest&t=577886&p=1&tmp=1#post577886

As has been stated many times in recent posts, a number of improvements are being made to several priest talents and core abilities for the next content patch. Several of these changes are still in the testing process, and in some cases, under discussion - especially those relating to talents. What this means to the players is, the following details pertaining to upcoming change is not comprehensive, and intended primarily to serve as a sneak preview, and in a perfect world, satisfy some of your curiosity.

Too bad this world isn't perfect...

Greater Heal (and Heal starting from rank2) will receive a reduction to its casting time. Currently the spell is a 4 second cast. However, once patch 1.10 releases, the spell, from start to finish will cast in 3 seconds - (2.5 with talent improvement). This spell, along with the Druid's Healing Touch and the Shaman's Healing Wave will all receive an approximate 10% improvement to mana efficiency.

Holy Fire will no longer be a talent required ability. All priests, upon reaching the appropriate level will receive this spell as a core ability. In addition, this spell's casting time has been reduced from 4 seconds to 3.5. The appropriate talent improvement would bring this spell to a 3 second cast. This spell will also be considered holy damage, meaning, effects which improve holy damage will increase the damage of this spell.

Inner Fire is another core ability we're reworking. With the prevalence of wand-use amongst casters, we're not very pleased with the increase of attack power this spell provides and are looking to change Inner Fire so that it is more in line with the original concept behind the ability, i.e. a defensive/soloing spell.

Power Word: Shield is still undergoing testing. Basically, we're running the numbers of the final spell ranks and will likely make changes to its damage mitigation scaling.

Talents are where we're making the most significant changes, however, until the changes have been finalized there is little I'm going to be able to reveal. What I will state is that we're reorganizing and streamlining all three trees, with a particular emphasis on Holy and Discipline. Each tree will have anywhere from 1 to 4 brand new talents available. The focus of Holy will be in providing throughput improvement, such as offering benefits to healing and spell damage. Discipline will focus on staying-power, such as what you see from abilities that improve mana and mana regeneration. Shadow of course, will focus primarily on damage.

Priest class racial improvements are for the most part, complete yet undergoing testing. Until all of them are ready to be unveiled, I'm going to avoid providing specifics. I will try very hard to push out concrete details late next week, if possible.

A number of minor improvements and tweaks continue to be made as well, such as the increase we're making to Prayer of Fortitude's range and radius, the overall reduction to Smite's mana cost, the addition of group buff versions for Divine Spirit and Shadow Protection, and much more. In addition, I can promise that I'll push for the talents to go live on the talent calculator the moment that they've been finalized, which hopefully won't be long now.


Sounds like I'm gonna like the holy tree more



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Q u o t e:
That's certainly not how I read it! I think he's saying that Inner Fire was NOT intended to increase wand damage. And that because priests are using wands so much, we're doing more damage than was intended by virtue of using Inner Fire. I think he's saying that they are going to remove the attack power component from the Inner Fire spell, thus reducing wand damage.

I'd be pleased if you're right -- but I don't see it. To make it easy... here's what he said:

It's the last sentence of the quote that I'm focusing on -- making it more into a "defensive/soloing spell" -- I read that as nerfing its offensive uses and making into more of an exclusively defensive spell.
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Unfortunately, you are misunderstanding the statement. The attack power bonus from Inner Fire doesn't effect your damage with wands, Macbeth.

In short, what I'm stating is that currently, only one of the two benefits offered from Inner Fire are being utilized fully, and we wish to rework the spell so such is no longer the case.

Make sense now?


peew peew peew!


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Q u o t e:
I kind of hate to keep draggin this out, but as you're still here, Eyonix - and we've brought up the little tidbit if fear ward - I'm going to go ahead and assume that if it's given to everyone I won't be able to reroll my race.

That's fine.

I'm going to cry now.

/cry

=(
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We have no plans to remove Fear Ward from the dwarves, nor do we have plans to give Fear Ward to any of the other races. Yes, that's right Morgrym, you're still a unique and beautiful snowflake.



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Q u o t e:
True that. Hey, Eyonix, I know this might be one of the things you can't talk about just yet, but are you changing Holy Nova or Spriit of Redemption at all? They are pretty weak compared to Inner Fire, Silence, Vampiric Embrace, and Shadowform.
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Holy Nova and Spirit of Redemption have been improved, in my opinion, pretty significantly. Specific talent information will be released shortly.


whoa....droolicious!
Nymo my name forevermore
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Re:Eyonix's comments on 1.10 - 2006/02/03 02:29 Wow, thanks for the post Nymo. Now I have something to daydream about at work
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Re:Eyonix's comments on 1.10 - 2006/02/16 07:07 OMG I want holy nova again! I miss it so much specially in the Razorgore fight, I heal without any threat is the best
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Re:Eyonix's comments on 1.10 - 2006/02/21 01:28 http://forums.worldofwarcraft.com/thread.aspx?fn=wow-priest&t=627915&p=1&tmp=1#post627915
02/21/2006

I just wanted to give everyone an update that more than likely, by the middle of next week, we'll have the talent calculator ready to preview the changes being made to the priest talents for patch 1.10.

We focused primarily on the Holy and Discipline trees, however, we did visit the Shadow tree as well (no, that doesn't mean nerf - so don't troll my post). I had already commented that the focus of Holy would be in providing throughput improvement, that Discipline would focus on staying-power and that Shadow would focus primarily on damage. I believe this statement caused a slight bit of confusion, and I wish to make two points of clarification.

First, this has always been the case. This isn't a new direction for these trees.

Second, don't overanalyze "focus". All talent trees (for all classes) have a focus. The focus of a tree isn't necessarily all it has to offer. For instance, just because I stated the focus of Holy was in throughput improvement, doesn't mean you wont find staying-power or damage. One of our goals in streamlining the priest talents was to ensure that the class was viable in both PvE and PvP, despite a given build. Granted, certain builds are always going to be optimal for certain avenues of the game, as such is what occurs when you specialize your character.

But I ramble...

The changes look good, and I'm fairly excited to see your reaction when they are unveiled, although I don't expect the best feedback to come until the PTRs are live. In any case, /cheers - to priests.
Nymo my name forevermore
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Re:Eyonix's comments on 1.10 - 2006/02/23 02:23 http://forums.worldofwarcraft.com/thread.aspx?fn=wow-priest&t=648886&p=1&tmp=1#post648886


So the priest talent changes have been unveiled through the interactive calculator and I thought it would be a good idea to discuss what was revealed. My goal is only to outline a most of the changes, so it's likely that I might have left out something small here or there. I encourage players to take an extensive pass using the calculator which has been linked in the news post I created on the front page of our website. After reading my comments, please feel free to use this thread to discuss of any aspect of the priest talents.

Going from left to right, I'll start the discussion off with the Discipline tree. You'll immediately notice that Wand Specialization has been made a first tier talent. I feel that this is great for two reasons. First, previously neither available tier 1 Discipline talents felt very exciting or rewarding when investing your points into them at early levels. I feel this is no longer the case. Second, you won't have to compete with Improved Power Word: Shield or Fortitude to receive this talent. Moving on to tier 2 talents, Silent Resolve will now reduce the threat caused by all spells, rather than simply damage spells. You're probably also noticing that Improved Power Word: Shield no longer reduces the duration of the weakened soul effect and I'm sure you're freaking out.

Worry not, this is because the core ability, Power Word: Shield has been improved to only cause a weakened soul effect of 15 seconds, which previously required three talent points, hence the change detailed below.

The Improved Power Word: Shield talent will now increase the damage absorbed by 15%. The new focused casting effect of Martyrdom increases resistance to Interrupt effects by 20%, in addition to preventing the caster from losing casting time when taking damage. Inner Focus as you can see is no longer a 21-point talent, and now available by investing only a mere ten points into the tree. Also, the cooldown has been reduced to three minutes. Competing with the ability is Meditation, also previously a 21-point talent. This still offers an increase to mana regeneration while casting by 15%, however, now only costs three points.

Moving onto the 15-point talents, you can see that Improved Inner Fire remains the same. What we changed is the core ability. Next patch Inner Fire will provide 50% more armor than before. The duration will also be increased to ten minutes but now the effect will be removed when the caster endures twenty successful damaging melee or ranged hits. We've also increased the mana cost and removed the melee attack power boost from the ability as such offers the priest very little benefit.

The new 21-point talents are Divine Spirit and Mental Strength.

Finally, the new 31-point talent for the Discipline tree is called Power Infusion. This ability infuses the target with power, increasing spell damage and healing by 20% for 15 seconds, and can be used every three minutes. This spell is very similar to Arcane Power, however it can be cast on other players, enhances healing as well as damage, and doesn't increase the mana cost of spells cast while under its effect.

This is a long thread, so bear with me...

I have a feeling most priests have been really curious to see what we've done with the Holy Tree. Well, fortunately the wait is over. You'll notice two things right off the bat. Improved Renew offers the same level of improvement for only three points, and a brand new talent is immediately available - Healing Focus. This talent, for only two points will gives players a 70% chance of avoiding interruption caused by damage when casting any healing spell.

Next at the five-point mark you'll notice another brand new talent - Spell Warding, which reduces all damage taken by 10%. That which was previously a 21-point talent now stands next to it, Divine Fury. In addition to being available much sooner, this talent now reduces the casting time of Smite, Holy Fire, Heal and Greater Heal spells by 0.1 sec.

Remember, with this talent (available very early in the tree) Greater Heal will cast in 2.5 seconds!

I'm actually pretty excited about what's next. Holy Nova is now an eleven-point talent and has no cooldown whatsoever (of course universal global cooldown is still in-effect). This means that much like Improved Arcane Explosion, priests can spam small bursts of threatless holy goodness which both damages foes and heals friends. The mana cost has been increased, so it's not as efficient as before. We actually had alot of fun testing this spell in both PvE and PvP, and I'm excited to read through player feedback when this is live on the PTRs.

Moving on to the competing eleven-point talents, another new ability is revealed, Blessed Recovery. This passive ability will heal 25% of the damage received over 6 seconds after being struck by a melee or critical ranged hit. Lastly, take a look at Inspiration. This talent now only costs three points.

Holy Reach is another new talent available to the priests. For two points, players can increases the range of their Smite and Holy Fire spells and the radius of their Prayer of Healing and Holy Nova spells by 20%. Improved Healing has the same effect and is found in the same place, however, only three points need to be invested in order to gain the 15% mana cost reduction to those healing spells. The last talent on this tier is called Searing Light which increases the damage of Holy Fire and Smite by 10%.

Don't forget, Holy Fire is now a core ability and the casting time reduced to 3.5 seconds. Which of course becomes 3 seconds with the appropriate talent (the same talent which also benefits the casting time of Heal and Greater Heal.

Another great new passive ability talent - Spiritual Guidance, is located at the 21-point mark. This talent will permanently improve the priests spell damage and healing by up to 25% of their total spirit. Pretty nice boost, if I do say so myself.

I must admit, the next improvement has me awfully excited. Spirit of Redemption, (you know that angel that lets everyone know you've died and that their probably about to die as well, will now allow the priest to become the angel, upon death. For ten seconds, the priest can cast any healing spell completely free! This allows the strategic player much better control in preventing a wipe.

As you can see the new 26-point talent is Spiritual Healing, which as before offers the priest a 10% increase to all healing spells. Placing points this far into the tree, assuming you've picked up Improved Renew and Spiritual Guidance will most definitely make the Holy Priest's heals stand out.

It should be no surprise that the final rank Holy talent is brand new, seeing that Holy Nova is now an 11-point talent. This new spell, called Lightwell will create a holy lightwell near the priest. At final rank, friendly targets can click the lightwell to restore 1600 health over a period of ten seconds. The lightwell has five charges, meaning, up to five players can use the lightwell before it expires. Our testing has shown that this ability works great in both smaller dungeons and raids, often times allowing the lower maintenance party members to take advantage of the healing properties of this well, while the priest and other healing classes focused on the main tank or whomever was taking heavy damage.

One other thing I'd like to mention before moving on to the Shadow tree is the fact that Focus Casting has been removed completely. Essentially, with the improvements to Martyrdom and the new talent Healing Focus, it wasn't as valuable a talent as before.

So, what improvements have we made to Shadow you ask? You'll actually notice that very little changes were made, so fortunately, you're almost done reading my post.

Shadow Affinity only costs three points now, instead of five. Improved Fade will no longer increase the duration of the spell, but rather decrease the cooldown by a total of six seconds. Shadow Weaving is available for 16-points. While Vampiric Embrace remains the same, a new talent is available called Improved Vampiric Embrace. For two points, the amount healed by Vampiric Embrace will be increased by 10%.

Well, this pretty much sums up the changes. It's likely we'll make some more adjustments and tweaks based upon what's revealed through testing on the PTRs. As a priest, I'm excited. How about you guys? Post your thoughts...

Sidenote: Try not to quote my entire thread, if possible please. Threads break much sooner that way, and I'd like to get as much out of this discussion thread as possible, before creating a "part 2".
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Re:Eyonix's comments on 1.10 - 2006/02/23 03:39 Talent Calc:

http://www.worldofwarcraft.com/info/classes/priests2/talents.html?5552321330051512040000000000000400 0000000000000

Still buggy but you can work with it.
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Boardwalk :: Forum List Priests
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